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Survive the Nights Pre Alpha Preview

DarkTheNoble
DarkTheNoble - 35 Views
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Published on 09 Jun 2018 / In Gaming

ABOUT THIS GAME
Players will be participating in pre-alpha testing prior to our public early access alpha release. As a result, these pre-alpha builds should not be viewed as an accurate representation of our grand vision. Our goal is to have all features from our concept and trailer videos implemented and working when we reach our public early access alpha release. We thank you for your help as we work together to create a solid build for our listed early access alpha release. -The team at a2z(Interactive); Survive the Nights is a unique FPS survival game focusing on teamwork, fortification, creativity and strategy. Secure a structure or roam free. The game takes advantage of day and night cycles. Preparing during daylight hours when moving around the world is less risky. Play as a team to better your chances surviving each night. Every structure on the island is enterable and fortifiable. With the right tools in hand, you'll be able to craft planks then all that's needed is a hammer and a box of nails. Find lock hasps and combination locks to secure doors, cabinets, lock boxes and vehicles. Craft traps to keep players and zombies at bay. Please remember, we’re dedicated to listening to the players. Around 64 square kilometers of playable area Designed by hand not generated! Woodlands Campgrounds Farmland Meadows Rivers Large road system 100’s of fortifiable structures All structures are enterable and securable There’s a big difference between day and night, remembering that may be key to your survival. Traveling at night is not advised.You can take control of an already existing structure and fortify it as you see fit such as providing it with a power supply, boarding windows and doorways, setting traps and securing doors and containers with locks. Every door can be padlocked Every window can be boarded over All structures have electric systems All structures can be powered Simplified text based inventory and crafting allows us to greatly expand on in game items and crafting possibilities without the graphical overhead. You can stack food boxes up on your kitchen counter and even line your ammo boxes up on a bedroom dresser. Placement will allow for players to make a structure feel more like their own. Manipulate any loot drop Place and store goods on counters, shelves or tables Organize your safe house (NOT CURRENTLY IN PRE-ALPHA BUILDS) Getting around an island the size of this one isn’t easy on foot. Vehicles are in their infancy and are something we’ll greatly expand on in the future. They can be used as containers and larger vehicles like the RV can be used as mobile homes complete with containers for storing goods as well as a stove and refrigerator for keeping foods fresh. Realistic fuel consumption Realistic part system Vehicles act as containers and loot can be stored in them Vehicles support more than one passenger Our mental health system is being developed to discourage "Kill On Site" mentality. The zombies in Survive the Nights will be a real threat and you’ll better your chances of surviving with friends and not killing every stranger that comes walking by. PVP is still a factor as it should be and there are means to correct a negative mental state. Kill players repeatedly and pay the price Eat raw or rancid foods and lower your mental state Eat warm meals or fresh foods to raise your mental state Extreme lows in the mental health stat will result in death Realistic food and drink intake is a big part of the game. You won’t need to eat too frequently so eating and drinking feels like a smooth mechanic and less like a burden. Eating and maintaining a proper diet can even result in character buffs. Realistic calorie consumption Realistic hydration system Only eat what you need for a day Eat more and build your calorie, stamina and overall health stats Consume cooked foods to lower your chance of sickness The dead are a real threat and will kill an unprepared player quickly. Day and night based AI Zombies hear Zombies see Zombies can attack your structures and gain entrance Day zombies are few in number allowing you a better chance of gathering resources Night zombies are abundant in number, traveling at night isn’t advised Day Zombies Found in dark tree lines and abandoned structures More docile and less prone to attack Turn into night zombies when the sun goes down Night Zombies Roam the wilds along with the streets Very aggressive Increased vision Faster and more agile Spawn in higher numbers Something we’re including right from the first alpha build is steam achievements. How many nights will you survive? Just like all of our features we’ll gather ideas for Steam Achievements from the community. We’ll expand greatly on achievements but you’ll have many to earn in early access such as nights survived, trees felled, times killed, zombies killed etc.

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