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Lightwave Shoulder Rigging Tutorial Part 1 of 3

Carm3D
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Published on 11 Oct 2019 / In Film and Animation

The rigging process will cover everything shoulder-related from laying down the first bone to making joint deformation morphs. Made with Lightwave 2018, but should apply to Lightwave 2019 as well as earlier versions (2015, 11, 10, 9)

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Up next

Dawlish : Part 2 : 9th August 2020
Yorki Traverse
35 Views