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Lightwave Shoulder Rigging Tutorial Part 2 of 3

Carm3D
Carm3D - 1,523 Views
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1,523 Views
Published on 18 Oct 2019 / In Film and Animation

The rigging process will cover everything shoulder-related from laying down the first bone to making joint deformation morphs. Made with Lightwave 2018, but should apply to Lightwave 2019 as well as earlier versions (2015, 11, 10, 9)

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